Knowledge & Research



  • Pengaruh Mekanisme Gamifikasi terhadap Brand Equity melalui Brand Engagement pada Aplikasi GOCLUB (Case Study: Pengguna JABODETABEK)

  • Analisis Penerapan E-Learning Di Perusahaan

  • ANALYSIS OF FACTORS AFFECTING USER SATISFACTION IN TOKOCRYPTO APPLICATIONS IN INDONESIA

  • Enterprise Architecture: Enabling Digital Transformation for Operational Business Process during COVID-19

  • Predictive Maintenance Strategy Using the Online Machinery Health Monitoring System (MHMS) to Predict the Remaining Useful Lifetime (RUL) of Turbomachinery

  • ANALYSIS AND DESIGN OF MICROSERVICE ARCHITECTURE ON WHITE LABEL TRAVEL PLATFORM IN XYZ COMPANY

  • Forecasting Shrimp Seed Sales Using Machine Learning Method at PT Prima Akuakultur Lestari

  • ANALYSIS OF FACTORS INFLUENCING THE SELECTION OF STOCK TRADING MOBILE APPLICATIONS IN INDONESIA

  • Design of E-Learning Application (SCOULAKU) for Senior High School Students with Agile Scrum Method

1 4 5 6 7 8 94