EFFECT ONLINE GAMING MOTIVATIONS AND PSYCHOLOGICAL OWNERSHIP IN PUBG GAME ADDICTION
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Conjoint Analysis of Millenial or Gen Z Preferences in Choosing Attributes in Online Marketplace (Case Study Adiraku)
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Management Practices – ITIL
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Guidelines for Adapating the ADM – TOGAF
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Evaluation of Academic Information Systems Using the HOT-FIT (Human, Organization, Technology) Model Approach (Case Study at Mahasaraswati University, Denpasar)
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EFFECT OF USER EXPERIENCE ON USER SATISFACTION WITH GENDER MODERATION IN THE E-COMMERCE IN JAKARTA
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