Knowledge & Research



  • EFFECT ONLINE GAMING MOTIVATIONS AND PSYCHOLOGICAL OWNERSHIP IN PUBG GAME ADDICTION

  • Conjoint Analysis of Millenial or Gen Z Preferences in Choosing Attributes in Online Marketplace (Case Study Adiraku)

  • Management Practices – ITIL

  • Guidelines for Adapating the ADM – TOGAF

  • PENGOLAHAN DATA KESEHATAN NASIONAL BERBASIS MACHINE LEARNING DI PUSAT DATA DAN TEKNOLOGI INFORMASI KEMENTERIAN KESEHATAN

  • Evaluation of Academic Information Systems Using the HOT-FIT (Human, Organization, Technology) Model Approach (Case Study at Mahasaraswati University, Denpasar)

  • EFFECT OF USER EXPERIENCE ON USER SATISFACTION WITH GENDER MODERATION IN THE E-COMMERCE IN JAKARTA

  • ANALYSIS FACTORS THAT AFFECTING CUSTOMER’S SATISFACTION IN ONLINE LENDING APPLICATION USAGE

  • FACTORS AFFECTING GENERATION Z’S SATISFACTION OF INTENTION TO REPURCHASE, RECOMMEND, AND PAY MORE ON THE XYZFOOD APPLICATION

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